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On the unionization frontlines with Autumn Mitchell, Emma Kinema and Chris Lusco: Game Developer Podcast Ep. 45

This week resulted in not one, but two major victories for the ongoing unionization efforts that are gradually gaining steam in the video game...

Protests against Rockstar continue across Europe

Union members and advocates are continuing to protest outside the offices of Rockstar and parent company Take-Two Interactive after the Grand Theft Auto VI...

Former Wizards of the Coast exec revives canceled game

A game previously canceled by Dungeons & Dragons and Magic: The Gathering owner Wizards of the Coast has found new life at a new...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Watch Oculus Connect 2 talks, including this one on the company’s own demos

In September, Oculus held its second yearly Oculus Connect event -- bringing together an audience of 1,500 developers in Los Angeles to watch talks...

Game Design Deep Dive: Undertale’s action-based RPG battles

Game Design Deep Dive is an ongoing Gamasutra series with the goal of shedding light on specific design features or mechanics within a video...

Valve shares advice on designing great VR game interactions

Figuring out how to design the ways players interact with your VR game is tricky business, especially now when many high-profile VR headsets haven’t...

More dirty coding tricks from game developers

In this timeless feature from the March 2010 issue of Game Developer Magazine, we revisit the mighty kludges and well-meaning hacks that are occasionally required...

Video: How to make your game just completely hilarious

Making people laugh is tricky business, even when it's just you at a party with a handful of friends.Making people laugh while playing a...

With Street Fighter II, ‘we wanted to make the greatest game ever’

- Producer Yoshiki OkamotoOver at Shmupulations, a continually updated archive of classic Japanese interviews, there's a new translation: a Capcom retrospective from 1991. At...

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