Union members and advocates are continuing to protest outside the offices of Rockstar and parent company Take-Two Interactive after the Grand Theft Auto VI...
Figuring out how to design the ways players interact with your VR game is tricky business, especially now when many high-profile VR headsets haven’t...
In this timeless feature from the March 2010 issue of Game Developer Magazine, we revisit the mighty kludges and well-meaning hacks that are occasionally required...
- Producer Yoshiki OkamotoOver at Shmupulations, a continually updated archive of classic Japanese interviews, there's a new translation: a Capcom retrospective from 1991. At...