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On the unionization frontlines with Autumn Mitchell, Emma Kinema and Chris Lusco: Game Developer Podcast Ep. 45

This week resulted in not one, but two major victories for the ongoing unionization efforts that are gradually gaining steam in the video game...

Protests against Rockstar continue across Europe

Union members and advocates are continuing to protest outside the offices of Rockstar and parent company Take-Two Interactive after the Grand Theft Auto VI...

Former Wizards of the Coast exec revives canceled game

A game previously canceled by Dungeons & Dragons and Magic: The Gathering owner Wizards of the Coast has found new life at a new...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Learn the fantastic design secrets of ‘Tiny Tina’s Wonderlands’ in this free webinar

It's time to roll for initiative! Gearbox Software's creative director deconstructs the design of Tiny Tina's Wonderlands in this free webinar on Dec. 15...

Dead Cells devs drop surprise accessibility update

Dead Cells developer Motion Twin released a surprise patch for the side-scrolling roguelike today that added a slew of accessibility options to the game.All...

Niantic promises more transparency after pandemic-driven Pokémon Go player uproar

Niantic has committed to a number of changes in player communication after players pushed back against the removal of pandemic-accommodating changes in Pokémon Go.This...

Video: The appeal of ‘legacy’ board games

In this 2017 GDC session, game designer Rob Daviau explains the appeal of "legacy" board games, how they've influenced other games, and what game...

Get a job: Join Remedy as a UI Designer

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!Here is just one of...

Yakuza: Like a Dragon’s turn-based combat came from an April Fools joke that went too well

Yakuza: Like a Dragon was originally pitched--and developed--with combat similar to other games in the series, but made a mid-development switch after an RPG-inspired...

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